![]() Reload Time: Reduces the time it takes to reload ranged weapons.Vigour Cost Reduction: Increases the duration that units stay fresh, lowering the fatigue cost of actions. ![]() Explosions: Increases the size of explosions and vortex spells, improving their radius and detonation speed.Winds of Magic: Increases the availability of Winds of Magic for spellcasting.Impact Force: Increases collision impact, attack force and detonation force to send units flying.Damage: Increases the damage dealt by attacks, spells, etc.Unit Size: Increases the number of soldiers per unit and their health.Here are all the options you get access to in The Infinite Portal: You'll get "unique spells and abilities" to help, and holding that capture point gives you forbidden knowledge that upgrades those spells and abilities, which include "cataclysmic powers and mighty vortexes to send your enemies ragdolling across the Realms in crazy physics-based chaos." Scoring well in The Trials of Fate unlocks new Tzeentchian daemon parts you can bolt onto the DIY legendary lord you design when playing the Daemon Prince in either the Realm of Chaos or Immortal Empires campaign. It's a kind of wave defense mode where you hold a capture point against endless enemies who get stronger the longer the fight goes on. You'll have to survive four battles from the history of Warhammer, then defeat Tzeentch's faction leader Kairos Fateweaver. First is The Trials of Fate, which expands on Warhammer 3's survival battles to make a mini-campaign in which you play a time-traveling daemon prince of Tzeentch. Mirror of Madness contains a pair of game modes that will be added to the Battle menu.
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